As the story begins, the good ship Baleful Edict is on its way home to Titan after an especially bloody campaign, having lost its previous Commander during the final (tutorial) battle. It helps that the specific Warhammer 40k Space Marine chapter you control in Daemonhunters might have been custom-designed for an XCOM-style game - the Grey Knights, a secretive order who fight in small groups against overwhelming numbers, surgically uprooting Chaos infestations as an extension of the Imperial Inquisition. Here's Andy Serkis talking to you about some Chaos Gate - Daemonhunters gameplay. At a glance the interface looks like a Borg sneezed all over a cathedral, but in practice this is both a fine balance of ideas from XCOM and Gears Tactics, and a crisp boiling-down of a gargantuan fiction that somehow renders everything digestible, even snappy, without sacrificing the source material's morbid intricacy. But save for that slight (and to be fair, genre-typical) over-reliance on grinding to help the plot over the next hilltop, Daemonhunters positively glides. You expect things to wallow like a Dreadnought knee-deep in Plaguebearer offal. You don't expect a delicate handling of inspirations or considerate presentation from such a setting: you expect clashing cogs and excessive crenelations and hint windows that read like catechisms.
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